How it works
Rules & ratings
Two numbers follow you across every SRC series: a skill rating and a safety rating. Here is exactly how they move.
Looking for the sporting code — overtaking, track limits, stewarding and penalties?Read the Rulebook
SRC Rating — skill
Each session is scored as one multiplayer match: every classified driver is compared against every other, expected results from current ratings versus the actual finishing order.
E(i vs j) = 1 / (1 + 10^((Rj - Ri) / 400)) ΔRi = K · Σ (Sij - Eij) / (N - 1) Sij = 1 if i beat j, else 0 K = 32 · tier · placement · field_strength
- Everyone starts at 1500.
- Event tier: daily 0.6 · league round 1.0 · finale 1.3.
- First 5 races are provisional — the number is greyed and off the leaderboard.
- A DNF from your own mistake counts as last; being wrecked or a server crash voids the change.
Safety Rating
An incident rate per corner attempted, smoothed over your recent sessions and mapped to a letter band from S down to F.
corners_attempted = laps · corners_on_track CPI = corners_attempted / max(incident_points, 0.5) SR = corner-weighted rolling average of CPI -> band
| Incident | Points |
|---|---|
| Track-limits warning | 0.5 |
| Spin, no contact | 1 |
| Pit-lane speeding | 1 |
| Light contact | 2 |
| Causing a collision | 4 |
| Ramming / DSQ offence | 8 |
Incidents come from ACC penalties in the result file, live accident events from the broadcast stream, and steward rulings — all in one place. Thresholds are calibrated on real SRC data each season.
